I think the problem with races is they said humans are normal and wookies are strong.  But then they wanted an offset for strong wookies and the race stats spun out from there.  All the fluff text is there for people that want it and totally ignoble for those that don’t care so I’m ok with that.  The weakest part of all three games seem to be the ‘story’ stat be it obligation, duty or morality.  The concept of it is fitting to the game but the mechanics behind it are all very lose and largely missing.  Fortunately as most people seem to have figured out they are totally not needed.  

The morality stat is ambiguous other then you are sliding to the dark side, which I’m fine with it not having any actual mechanics on what that means.  I think it’s better for groups to interpret and play that how they see fit.  I’d rather have that then a check box of things you do at different levels, like when you hit 40 you start kicking puppies.  That reminded me of the path/code concept they introduced in Vampire and the list of do/do nots and it was horrible.

For me the series is complete with Edge and Force. Rebellion just doesn’t draw my interest at all.  Neither in terms of running a game within that setting or as a player.