I felt like DW didn’t have nearly as strong an editorial voice as AW and what I think of as the “good” hacks: Sagas of the Icelanders, Monsterhearts, Urban Shadows, etc. And it doesn’t. But! It provides a really compact set of tools that maps traditional roleplay to the particularities of PbtA style play. Insert huge dumb argument here.
SWvM in particular orbits around fairly traditional adventure tropes and DW turns out to work well for that. And given the high weirdness and collaborative vibe of the game, the two “please tell me things” moves (Discern Reality and Spout Lore) were vital.