What I did was, let them kind of talk out the big picture stuff as players. It’s fine, no big, there’s a lot going on and it intersects in surprising ways. I don’t get the sense that there’s worry or insecurity driving any of this, just too much stuff floating around in their heads and on my (very messy) r-map.
When they started grabbing dice, that’s when I’d stop and make sure there was a scene actually happening so that there’s fiction driving the rolls. Even if they’re rolling one of the abstract moves (Voice of Authority, Ceremony, Messiah, etc.). And even then they’d want to get to the rolling now god damn it and try to push past the physical details, who’s present and who’s not, outside context. Very interesting impulse.