James Stuart yeah, I’m leaning very heavily toward doing it at least as a one-shot just to get a better feel for the game’s vibe. Stras Acimovic points out that it’s tighter and more focused.

Oh but you’re asking about using the one-shot classes in lieu of the more elaborate level-up classes, right? In a longer-term game? I dunno! I suppose you could just give an advancement away every session or something.