Perhaps notably: I wasn’t in any way trying to “make it feel like a TV show”. So, either I’ve internalized a bunch of indie film-metaphor stuff (possible), or roleplaying, stripped of various D&D-isms (e.g. 5 ft. movement, Perception rolls, alignment), felt more like raw narrative to them, which they associate with TV shows (makes sense, given the episodic nature of an RPG which stretches over several sessions).