When we first started play testing, there was an ADDITIONAL roll/step/decision axis to the position-effect matrix. (Effectively for damage, or number of steps of effect).
It was a little unwieldy and John tweaked the resolution system many times till it got to the final iteration.

Even the names of each step changed numerous times in order to alleviate the confusion that ensued during the ‘ritual’ of establishing position and effect at the table.

Also, I’m pretty sure there is a section of the rules that says the ‘hub’ is effectively just a standard effect, risky test and to use this compressed mechanic as you get a handle on the system.

I’ve used that lots and then just add a discussion for position and effect if the situation really warrants it.