Right, yes. So that is part of a larger discussion about whether story-focused gaming necessarily leverages story tools from other media, and it becomes difficult, if not impossible, to think of the tools in any way other than as story emulation. Which brings me full circle to the unease I feel about how much of the story-focused gaming scene has settled on genre/trope emulation.
I wish there was an entirely different word for the different kinds of play intervals that occur during play that are distinct from the other story media.