And yet — especially if we’re eager to emulate other story media — that is such a very narrow definition of a “scene.” 

This is part of why I think the Burning Empires scene rules/economy is so sharp: not only does it model the look/vibe of Moeller’s work (and comics in general), it also forces different kinds of scenes into the fiction. And some of those don’t ask questions at all. 

I used to think “color” scenes were either terrible or tactical, and now I think they’re maybe the best part of the game. It’s the “…and time passes” move that lets everyone reframe the fiction to a new space where new questions can be asked. 

I’m sure, if I sat here a few minutes, I could come up with other totally playable and interesting scene-type intervals of play that don’t have anything to do with questions/bangs.