I’m sorry I’m writing so much on this but I keep having thoughts.
One of the real strong values of scene thinking in RPGs is it tends to avoid the “ok so we’re traveling, what happens?” thing. You know what I mean? That D&D thing where you’re like, “Ok, you’re sleeping and….” then we wait for what’s next. Maybe I was alone in experiencing this stuff, but I suspect not.
Basically scenes push you toward ignoring the boring stuff.