Paul Beakley ah, cool. It varies from place to place and style to style, but in case it’s useful I’ll unpack the Harold (hoary classic structure) in terms of its relationship to scenes:
– 3 scenes A,B,C, each an unrelated situation/story.
– Soon after we return to A,B,C in the ‘second beat.’ The second beat may have to include different settings for the characters (initially at home, now at a party) and may activate scene Custom Moves such as allowing flashbacks or montages.
– In the ultimate third beat, characters are allowed to intersect and enter each other’s environments.
I don’t know if this is speaking interesting stuff or not.