Keith Stetson okay so that’s kind of interesting.
I don’t know that, if the instructions were something like “draw at least two familial connections (sibling, parent, etc) between characters”, that I’d end up with the same vibrant situation.
When we were setting up SotI, like I said the first round it was the mundane connections. But then, without any incentive or bond payout or gaming the map at all, we just started creating more and more of those connections. In a lot of cases, we threw down a whole little cluster of “husband and wife and their four kids” because it was either necessary to fill in implied family, or because the map said so or whatever. So, like, in terms of pure volume probably 70% of the family on the r-map was us just creating those connections. But that (first) 30% sure seems like it benefited from being part of the r-map process.
This is the stuff I can’t analyze and untangle and objectively evaluate. It falls under the heading of “magic” in terms of the consistently positive results of the process.