This is really open-ended, and a bit afield, but based on Keith’s and Paul T’s comments: what sorts of improvements could be made to SotI’s r-maps, or how could other games be altered (and hopefully improved) by importing principles from SotI?

Would US or NW be made stronger if their questions were a little more “mundane relationship”?

On a similar note, would an addition of text in games like this that help a new GM “read” an r-map be useful? Jason’s comments about how a boring r-map is a flag for external drama really resonates with me, but I can see a lot of GMs flailing when presented with that, or (maybe more likely) becoming frustrated when the r-map is too rich, and they can’t inject external strife.