I was about to post a long grouse about how mapping seems really important in Ryuutama but there’s no procedure for doing so in the rulebook. Which is true, and my grouse stands. But I googled “ryuutama maps” and stumbled into this amazing document.
I can guess as to how you actually use the weather/terrain chits and cards and stuff. But has anyone doodled up a travel map for their game?
In the faq at the end of the rulebook, there’s a passing mention of there being 1-4 days of travel between villages expected in the original Japanese version, and I thought that was interesting. And then in the English edition we’re told to abstract out the trip, no matter how long it is, into a single set of rolls (I assume you grind through food and water 1x/day no matter what). So then if that’s the case, why is there a map sheet included at all? It’s very confusing and feels undercooked.
I think if I can work out the travel/map element of the game it’s going to be delightful. The journey/village split reminds me a lot of the Zone grind/Ark drama split in Mutant: Year Zero.
Anyway, take a gander at the doc if you play!