Great report! I’m eager to get TKID to a table soon, and this makes it sound like it might really sing with my very weird home table, too.

We’re actually playing Masks ongoing right now, and it’s great fun. I feel like some of the players are wrestling with the dynamics of Influence a lot, and the fact that you can just use your powers whenever, and it’s not always “unleashing” and sometimes it isn’t a move at all, but it’s coming along and we’re all hitting those high notes.

It’s also a game that I think would benefit a lot from a more formalized spotlight management system. Our GM is really good about it, but it would be a huge asset to be able to tell one of our group “hey, it’s not your turn.”

Some time during the past few years, my core group, the guys I’ve been gaming with for a almost 20 years, has fallen apart a bit due to scheduling, kids, etc., and the gaps have been filled in by another pre-existing group with a VERY different play style, and I’m really still struggling with adapting. They are much more tolerant of characters who refuse the call to adventure, or who stir up shit within the group without any particular dramatic or systemic goal in mind, and it gets frustrating.

(Two sessions ago, we literally had two different players Provoke one character, and he took a condition to refuse the provocation both times. He would have just stood there and let the team verbally beat him into the ground rather than do the thing that benefited the team. It was bad enough that we talked to the GM about it after, saying “hey if we’re going to have another 40-minutes-of-real-time experience trying to convince D to actually participate in the game, can you just hand-wave and fast-forward past it?”)

Anyway, sorry to threadcrap, that was not my intent.

TLDR: I really like Masks!