(Reshared publicly, because I’m bad at self-promotion. This post is hareable. Uh, that’s a typo, but I’m keeping it…

(Reshared publicly, because I’m bad at self-promotion. This post is hareable. Uh, that’s a typo, but I’m keeping it because it’s appropriate.)

ANNOUNCED!

So, humans, I am crazy-excited about this, and I’ll try not to let my enthusiasm ruin everything, but here’s why I think Borealis Wood is great:

1. It’s different. Hares are very similar to rabbits, but they are not rabbits. The hares of Borealis Wood, like the humans of the northern regions of the world, are rugged individualists, who only come together when they have no choice, because a predator or a fire or a storm forces them all to take cover under the same awful brambles.

2. The boreal forest that inspires Borealis Wood is amazing. It’s rugged. It’s enormous. It’s in turns awe-inspiring and impossibly hostile. When you are a hare, your life is terribly fragile. A snowy owl can descend with perfect silence from nowhere and pluck you out of a foot-deep snow burrow. The temperature can drop from 20 degrees (Celcius) to 20 below in an hour, pelting your tiny body with hailstones the size of golf balls and then burying all the grass in snow. A wildfire can spark and burn everything. Literally everything. Forest fires are an essential part of the ecosystem, to the point where some trees only become fertile in fire.

3. Because of the above two factors, this World needs to be survived. Though social complications are a driving force of The Warren (and any PbtA game), there are custom moves in Borealis Wood focused just on making it through life in the terrible storms and hazards, and avoiding trouble with every resource you have available. I have high hopes that the custom moves here will provide some interesting and (hopefully) difficult news choices to players of The Warren.

So!

If you have not already done so, go forth and back!

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0 thoughts on “(Reshared publicly, because I’m bad at self-promotion. This post is hareable. Uh, that’s a typo, but I’m keeping it…”

  1. I’ve run it a bit and played it too. It’s the best iteration of Apocalypse World mechanics that there is. Distilled down for me to grasp. It’s the scariest game I’ve run for people as well, even beating Torchbearer and Dread. 

    You know how some games are innovative in that your character is created as you play, (like some aspects in Fate being added as you go)? Well here, the setting is MECHANICALLY created and enforced as you play. The Worlds are great jumping off points, but then the game itself hones everything down like a sculptor cutting off the extraneous parts.

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