E.T. Smith how do you feel about the flip side? When a game makes reactions difficult, or at least game-destroying, thus forcing you into measured responses?

(I’m thinking of some of the more tactical/complex and also-lethal games where suboptimal choices very quickly lead to player or even party death, so if you want to keep playing, you need to make a concerted effort to stay close to the “response” end of the spectrum, focusing on what is appropriate rather than what is emotionally satisfying.)