Years ago I ran a Sidewinder: Recoiled game at Dragonflight where I took each player into the hallway and detailed their private motivations and conflicts with the other characters. It worked wonderfully…for me. It would have worked better for the players had they been aware of the conflicts and could appreciate the role-playing going on as I could. This was before I was even aware of the concept of transparency. I sure would like to run that scenario again with the players being aware of each other’s personal conflicts and motivations.