David Benson oh that’s a bigger discussion for another thread. That’s a pretty conventional design approach for sure, though. Also: GM runs the world, character niches defined by ability or schtick, sometimes an adversarial gm-player relationship is assumed. EDIT but yeah, I feel like players and facilitators are not expected to be transparent about their goals in a trad game. There are almost certainly local exceptions.
I’m not super in love with “trad” as a useful descriptor but I haven’t gotten any traction on “conventional” either.