Paul Beakley The “issue” were transparency, right? How it crashed together with the immersive response in actor stance. But how it’s important if you want to play in an author stance?

And I totally agree. If you want to do a sort of collaborative storytelling, you should have perfect information (for various reasons). And I agree with roleplaying gamers who enjoy this have probably gotten actor stance out of their system. And also that all participants should have been game masters.

But then I started to think, took a step back, and asked myself in the first post I made: how would a game look like that instantly created author stance? I don’t think there has to be a learning curve for it. That beginners can sit at a table and just create a story together.

I think, like you indirectly said, that having a designated character for each player creates an unnecessary learning curve; if you really want to play a game with purely author stance.

I believe that we’re too stuck in how roleplaying games ought to be that we try to play with sticks when we should use tools for team management. At least when it comes to this.