Jonathan Perrine sure. I’m just thinking from a share-of-player-attention perspective, the game might have benefited from reversing that.
So instead of: I pay attention to you so I can give you a reward that may help me. Flip it to I pay attention to you so I can get a reward that may help you.
Psychologically I think we’re wired to be more likely to recognize when it’s time to get something than to recognize when it’s time to give something.
That’s one of the reasons Keys work so well.