Had a conversation with Adam Dray​ and others about this at Dreamation 2015. Why are so many emotion focused RPGs about taking players to dark places. Why aren’t there joyful larps. Why are there no larps about joyful weddings? He said he’d think about designing one. The trick would be preventing players themselves from taking it to a dark place, creating and exploring family trauma. All of us having the conversation knew that’s what would happen if the game wasn’t specifically designed to avoid it somehow.