Its been fun tracking your slow acceptance of fronts this past year. From headspace where they didn’t really click to SWvMC where its the main driving force of the game. The shelf analogy makes a lot of sense to me.
I’m curious, with your new appreciation of fronts do you find using the ye’ olde trick of npc-pc-npc triangle less? Or is it just as often but couched in bigger plan? I ask because it seemed like relationships were the driving force of most of your pbta games before, and I’m wondering if that’s still the case.