and because more opinions is always better…

As a publisher, I definitely do feel the pressure to hit publicly announced deadlines, or at least have very good communication about why not.

What does it cost me? The reputation of my company, the goodwill of fans of our games, and my own sense of accomplishment. I’ve seen enough posts here on G+ about “I’ve now waited X years for this Kickstarter to deliver…” to drive those points home.