I strongly advise you to bump The Shadow of Yesterday up your bucket list. It’s perhaps my most favoritest game evah, due to the interlocking facets of
* a fixed non-overlapping skill list with the idea that everything you might do pertains to a skill
* pools players can dip into to bump up their rolls, with thematically appropriate refresh mechanisms (eg. spend a night in hedonistic pleasure to refresh your Instinct pool)
* “chained successes” from Sorcerer allowing you to build up a better dicepool by carrying forward successes from set-up actions
* organic movement from one-roll conflict resolution to extended contests, driven by players deciding they want to succeed a failed contest OR they want to permanently eliminate a named NPC
* player-authored character powers called Secrets which provide a powers layer on top of the above, and
* Keys, the killer app of TSoY, player-authored character traits which pay out XP when they cause story-interesting things to happen for the character. PCs are never compelled as to how to act by their Keys but are rewarded when they make fun choices and every Key has an explicit buy-off behavior built in that the player can take to permanently end the Key, cross it off their character sheet and earn enough XP to buy a replacement
Hope it’s not inappropriate to pitch the merits of this game here. It’s got some rough edges/corners mechanically but it gets so much right and still remains a high water mark for me in gaming.
My own Indie bucket list includes Nine Worlds, Lady Blackbird, Apocalypse World (as opposed to many derivatives I’ve played) and maybe a second run at the Burning Wheel.