Okay, the general theme of your comment is “it’s unwieldy,” would you agree?

Some of this comes down to the physical space I have in my home (dedicated room, table for 6) or that I wrangle out of a convention space (i.e. a small table is straight up a showstopper).

IME the dominance of the r-map in the middle of my play space is a feature and not a bug. I want my players looking at it, not their character sheets. I’m not sure if you looked back at the link I posted but the physicality is central to the theatricality: making and maintaining the map is a performance put on by me, with the player’s help.

Editing is trivial: you just draw more lines. That’s why you leave a good margin around the edges. Again I go into this in that previous link. But! Things do get messy over many sessions. It’s totally okay to start over. When I did this in Sagas of the Icelanders, I redid the map every single session. That’s prep time. But it also allowed me to really kind of … meditate on the map again, you know? I added color codes (blue for the PC’s valley, purple for the upvalley community, green for those dirty Danelanders who’ve been raiding the coast., etc.). Paper is cheap.

So I guess all the stuff you see as impractical I see as totally central: it’s impermanent (so go ahead and scribble), it takes up space (so everyone knows where to look), it’s quick to redo (so you have a chance to arrange your thoughts again).