N. Phillip Cole I dunno. Does paying for an editor mean you risk them going easy on your grammar and organization?
Play-testing seems such a crucial part of game development that paying for it — with the all that implies, i.e., professional rigor, giving the client what they pay for — seems pretty logical to me. I would think that bigger industries (e.g., vidjya games) do this, don’t they? (I honestly don’t know.)
Flip side: I realize that there’s so little money in this hobby that getting paid to play-test is probably not going to be at all common. Really, my post was a compliment to how thorough Paul is with his post-game analysis.