And quite frankly, I also avoid pretty much all games of the “how does bending the spoon make you feel” forced-emotion variety. I don’t want to play games that try to hammer me with a singular forced emotional agenda like that. But on the rare occasion that I do play them, I know exactly what I’m getting into in advance, and I don’t expect Sad Things on Index Cards: the RPG to give me stats on 300 different pole arms for use in my dungeon crawling, nor blame it when it doesn’t.