It’s also really rewarding in Montsegur, because the structure of the game might jump forward on you by months, which means that whatever emotional conflict was just left unresolved had to remain unresolved for some long period of in-fiction time. Players who are good at switching to “audience” or who like to think about all the subsurface elements of their characters will also be asking themselves “what has been happening that kept them from resolving that over the entire winter?”