Great text as always, Paul! Like, to me it started circling inside a box and then it went as fireworks to the sky. It got me thinking one doesn’t talk/argue with oneself when playing solo “RPGs”, but with the game and the emerging story. Sounds too crazy? Of course, solo games are not monolithic structured rules-wise, but a number of them works as a toybox a not as a mirror. Dunno, might argue more with myself after re-reading the article.
Have a nice weekend!