Legacy, I think — both from these posts and my more limited experience with it — is actually slightly on a different paradigmatic line than a lot of other PtbA games.

I’m not sure quite how to put my finger on it, as I think it’s one of those places where it’s hard to see the difference between system and the cultural understanding of system. That is to say, there is what PtbA games do, and what they do because we — the geeks who think and talk to each other too much about this stuff — think they do, and because we think they do them, for us they do them.

Legacy feels a bit like it’s in an adjacent place where the game works very well, but only works when you hit the place its assumptions/stances/whatever come from — and that place is slightly askew from where I (for one) am used to playing from.

Which is why, I think, I’m fascinated with it, and with these posts.