So, I definitely didn’t feel like I wanted to get to Mood +3 before turning, but I felt like it was worth chasing at least one new surplus or removing at least one need before calling it.
I think looking ahead, the goodies from turning ages are good enough that just making the roll is it’s own reward, and that there’s good pressure between wanting to improve your mood and wanting to turn the age. I get the sense that once you clear out the big conflicts of an age, it’s actually harder to sit and spin around looking for surpluses.
As a player, based on the map we drew, I feel like we’ve tackled maybe half the threats we put out there. I don’t mind leaving one around but the menu of threats felt pretty well defined.