Just backed it, but it took reading through the whole project for me to buy into what he’s doing.
Wrath is like a best-of collection of key concepts that are both instant turn-ons and turn-offs. So I back it with very mixed feelings.
* Empire builder game: yay!
* FATE based: boo! (Sorry!)
* Episodic play: yay!
* GMless: uhhh…depends! Not my favorite RPG configuration but then again this isn’t exactly an RPG.
* Troupe style play: also depends! Mostly I dislike the experience, but it seems good and necessary given the game’s goals.
I’m hoping to get some hands-on time with this when I see Phil Lewis at the end of October.