So my thoughts:

* They’re just beautiful to thumb through. Look at the art, imagine doing this stuff, get excited. Remember, this is a 7 year old, not a bitter old gamer who knows they’ll never actually face down a Beholder with a giant gem-encrusted staff and a sword.

* The play mode is extremely straightforward. At her age, I have seen her either engage with play-house mode (which doesn’t really have room for, or a need of, random inputs and unwanted outcomes) or problem-solving mode. D&D is, and I hope this isn’t controversial, pretty good at doing the problem-solving thing.

* The advancement grind is very appealing for primitive-monkey reasons. Something to aim for! That’s something we really miss in No Thank You, Evil! It’s very Fate-y that way, you just kind of keep playing and nothing ever changes.