Anyway, when I wrote this one I had several things in mind:
* Losing friends over games
* My confounded personal relationship with Fate
* The two headed serpent known as NotForYou/YouDontGetIt
First one: disappointing but it has happened to me, but not because of Fate! Actually it was Burning Wheel, but with 20/20 hindsight I’m pretty sure the system was a symptom, not the cause. I was steaming steadily toward a whole different play/head space, Burning Empires was the accelerant, and without really understanding what was happening, I had a minor player revolt on my hands.
The points of contention orbited around treating the GM (me!) as a collaborator and not a constrained competitor, and moving the creative focus off tactical challenges and GM-driven drama and onto narrative challenges and character-driven drama.
I’m sorry it happened, but I’m not sorry those players and I parted ways at the game table.
Regarding Fate, tho: my first one was Spirit of the Century. Looked pretty cool, I can be in for a zany pulpfest, I’d never seen Fate in action before. I have an old copy of Fudge but it’s kind of not the same.
I didn’t have nearly the same level of study and awareness under my belt at that point. SotC was even where I started my flowchart method for working out just what all is going on under the hood.
Fate looks great on paper. I should like it! I should like lots of things that look good on paper: Elvis Costello, Terry Brooks, Richard Linklater. Dunno. The heart wants what it wants, I guess.
Which brings me to my third thought: The two headed serpent known as NotForYou/YouDontGetIt.
Lordy. So…I think the not for you/you don’t get it charge can be placed descriptively or prescriptively, right? I’ll apply it to my own damned self all the time, because that’s my right. It’s okay if I don’t get something. It’s okay if I’ve decided — after giving it my level best — that it’s not for me. But I have a visceral and violent reaction when I’m told this by someone else.
Sometimes it’s totally well intentioned, and I feel so bad when the howling fuuuuuck you! comes boiling up out of my wretched soul. Keith Stetson and I had an extensive email correspondence after my group played a draft of his Seco Creek Vigilance Committee, and this came up, and I did not react well. I still feel bad, Keith! And you might even be right. It is my Aspect that can be compelled at any time by anyone.
I want to like Fate.
I own quite a lot of Fate and I’ve bought even more even after deciding it wasn’t for me. After SotC we had a short run through Brad Murray’s Diaspora, which has a lot of neat stuff going on but…Fate. Such a smart design on so many fronts, though. And man there’s a lot of neat material out there. I keep looking at Sophie Lagace’s grimsical War of Ashes, too.
So much production and productivity around Fate. I think it was this close to becoming the indie monoculture, and probably would have were it not for Apocalypse World. Many, many people I like and respect love the game, and I love my friends no less for that.
My next attempt is only Fate-adjunct: Phil Lewis’s Wrath of the Autarch. It’s kiiiiind of a Fate game. It uses that sweet-ass Fate Deck. There are Aspects and a sorta-kinda Fate Point economy happening. It looks super neat, and I hope the fact that it’s not precisely a GMed game will get everyone (i.e. me) over the hump.