Adam D​ I’ve actually got this nascent and ridiculous thought experiment about this. It goes like this:

Write down one hundred moves, Mad-Libs style. Leave blanks for stats invoked. Make them in the traditional fashion, i.e. sets of choices, what to do at 7-9, etc. Like, normal moves.

Write down one hundred names of things that could be stats. Like literally anything but probably in the adjective linguistic space.

Now put them into a program that spits out 8 playbooks with 5 moves each, a sheet with 10 moves that are now your Basic Moves, and base the whole thing in 5 random stats.

Would you have a playable game? Could you approach the text that was generated completely tabula rasa and play it? What would it look like?

When you change the past, roll _Decisive.__ On a hit, your present changes. On a 7-9, choose 2; on a 10+, choose one:_

You don’t erase something from your own history.
You don’t erase something from someone else’s history.
You don’t create an unexpected change in the current timeline (MC makes a move).

…in the same game as…

When you invoke a prayer to the Screaming God, roll _Hope.__ On a 10+ take 3 forward. On a 7-9, take 1 forward. For each forward, the MC may ask you, when you spend the forward, “who now dies as a result of your arrogance?”_

Would it be playable? Could you generate enough context from this crazy stuff to make a playable game?