Jason Corley oh gosh I’ve had that happen in other games, too. I’ll end up with a table of folks who don’t actually want to “play to find out.” Probably some ego/safety/emotional investment stuff at play there. Like, if we don’t actually play the game we don’t have to find out my idea was terrible.
Or they don’t want their ideas twisted or lost because of procedural uncertainty and/or other players’ input.