Judd Karlman I feel like that’s built into a lot of traditional con games in the pitch. I look through a con book and see “D&D Delve into the Ruins of Deathscar Fort: come help you fellow players search for the great Wand of Killmaster the Deathscar” or some other such thing where it presents the situation right up front. It’s easy to look at the thing and say “Killmaster the Deathscar? Really??? Not my bag…” and pass.
However in games where you need to build the situation with the group, you can’t pass ahead of time because you don’t know the situation. The con teaser says “Come play Dungeon World!” or similar. You have to wait until it starts flowing to realize you made a mistake.
I’m not going anywhere with this…. rambling…