Paul Beakley Part of me wonders if it works so well in Microscope because there’s very little character ownership/investment. You might have favorites, but it’s pretty uncommon in my games to have the same characters present in a lot of scenes, especially if the history is spanning hundreds of years.

But I also think there’s definitely a place for sort of aimless, purposeless scenes. Remember Tomorrow even has a rule for that, with a different way to resolve a “color scene” if it ends up not resulting in a conflict. And that’s basically what that is, right? A scene without a question is a scene without a core conflict?

Mark Delsing series of GM-less games based on the same short rules. Uses cards and tokens, as well as questions and random tables that change from game to game. I really like them. http://www.drivethrurpg.com/product/124238/Home-Protocol-Game-Series-1