Paul Beakley, I still find the idea of starting a Kickstarter super intimidating…what if it doesn’t fund? What if the game’s late and backers start shouting at me? How do I put together a good video?
On the other hand, I’m quite happy with the logistics of planning small projects: trade some favours, plan to recover art costs with 50 to 100 copies (possibly involving more favours), and it’s ready when it’s ready. Anything more than recovering costs is a bonus, and it’s less stress all round.
Though I would dearly love to put together a game where I had a bigger budget, especially for art. I’m not yet sure it’s worth what would be stress for me.
It’s a very fair question.
There are a few games of mine being Kickstarted by other bigger companies in the near future (and I was brought in as a stretch goal earlier in the year). If those all go well, I may change my mind.