I have no idea is this is true or just me projecting, but I think that while Kickstarter has been good at lubricating financial transactions it means that the hype cycle doesn’t reach crescendo when the games are in an actual playable state so the games get less play than they would have with a more conventional publishing model. It certainly seems like everybody launches through Kickstarter now, but I’m wondering if it’s actually a good model, either for the designers/publishers themselves or the indie ecosystem overall.