Paul Taliesin, can you give an example(s) of mechanics that do the first (resolution not built on player ability)? I’m sure I’ve been exposed to several, but I’m having a hard time thinking of examples.
Paul Taliesin, can you give an example(s) of mechanics that do the first (resolution not built on player ability)? I’m sure I’ve been exposed to several, but I’m having a hard time thinking of examples.