Paul Taliesin​, can you give an example(s) of mechanics that do the first (resolution not built on player ability)? I’m sure I’ve been exposed to several, but I’m having a hard time thinking of examples.
Paul Taliesin​, can you give an example(s) of mechanics that do the first (resolution not built on player ability)? I’m sure I’ve been exposed to several, but I’m having a hard time thinking of examples.