If have trouble seeing the point of needing RPG text to be inspirational to get people to play. Board game texts are not inspirational and more people play those than play RPGs. Early CCG texts were not inspirational. They were horribly laid out micro sized print on a single giant sheet of paper that folded up like a road map. And yet an entire gaming industry was spawned that dwarfed the rest of the hobby in short order.
I’m rather inclined to think that RPG texts written to inspire, have as their primary purpose inspiring the author…not the gamer. Which is totally fine. Creators should be inspired by their own creation. But I think its a mistake to believe that its the inspirational text that got people pumped about playing the game.
This may just be the dedicated board gamer in me, but I want to be inspired by the game play experience, not the text. I only need the text to teach me how to get the experience reliably.