As long as your inspirational text doesn’t cloud things too much. Being inspired by game text is awesome, however if I can’t figure out how to translate that inspiration in to game play, then the inspirational words were wasted.
If I am reading about the main mechanics of a system, my preferred style to read is short examples of play, followed by a break down of how that scene played out mechanically. The example of play should inspire and guide the reader. The break down can (and should) have flavorful word choices, but the intention and execution of the mechanics should be clear.
All that being said… I honestly draw most of my inspiration from the art. The text gives me the context for the visual stimuli, and the instructional parts of it give me a way to actualize my inspiration.