I absolutely love making sure everyone has one common stat highlighted. It’s a secret GM tool to signal to the players “this session is going to be about fighting/manipulation/paying attention.” Where it hits a bit of a wall is when less-confident players, or players who are afraid of rolling a miss, choose not to roll at all if their stats are low. What I find works then is to separate them into twos and threes, clustering the low-stat and high-stat characters.