So I’m a bit more…maximal in my APs, as the two gigantic threads I did for Trail of Cthulhu over at Story Games demonstrate. I took as my premise, “if RPGs are supposed to create stories, are they any good as narrative?” and workd from there. So I preserved about 90% of the actual dialogue at the table, although I sometimes elide or summarize things that maybe took a long time to work through.
Whether I succeeded…I’m not a good judge. I think so, but then I would, wouldn’t I? I will say that doing these very long APs got me to think about campaigns in a more narrative way–certainly my “Eternal Lies” campaign benefited from me thinking thematically about the different chapters and NPCs, which gave me a much stronger backbone for the campaign than I might otherwise have had.