Paul Beakley​ I think that it’s exactly because RPGs are fuzzy in their rules and what happens at the table that you have expectations. Other boardgames have less of that because they are complete formal systems and everything that alters game state is subject to strict rules.

Still, they have some. Because gamestate is big, and its connections are many. And not all those states and connections are “ok” for some people.

Another example, a friend of mine spent time in Friesenland and told me that the locals were perturbed when, in a game of settlers, he built roads and villages to tactically block other player’s expansion.

Dan Maruschak​ what I wrote was definitely more complex than just that. If you want to discuss it let’s bring it somewhere else.