Jesse Cox There is no narrative in Monopoly. There is no fiction of which all players need to be aware in order to interact with the game. Any player can look at the board and know exactly what their available options are. You can imagine any fiction you want — maybe how the dog feels about the shoe, or the relationships the car makes while in jail — but since that fiction has no impact on play, no one else needs to be aware of it, and thus it’s irrelevant.

SIS is what makes an RPG an RPG. It’s the clouds in the people, clouds, and dice in Vincent’s diagrams. In Monopoly, there is no cloud.

(And I’m not berating you; I’m just helping to define. Like a good nerd, I get pedantic sometimes. 😀 )