I’ve read through the One Ring Playthroughs, but i’m curious where you found the fun in the travelogue games? I had a similar situation when playing SWN, where I did a lot of lifting to create a web of antagonistic/complicated goal oriented NPCs, but then the protagonists left the planet and I was left scrambling to keep things tight.
In One Ring, with shifting from town to town, was the focus mostly on the slow corruption of the characters? More focused on a situation map?
I def felt with Coriolis that the lifting I was being asked to do was not to my taste. I’m curious where MadJay Brown sees most of his work going. The NPC families he created? Setting up antagonistic npcs to drive momentum?