Aaron Berger Oh, that’s interesting…. I quite admire building a game to work on a weakness.
I definitely think that some games are built to provide support for whatever the hard parts are…. The designer doesn’t always build apparatus for the parts they find effortless. I think that can be off-putting for people who don’t find those bits effortless.
Since we aren’t usually wedded to RAW we do tend to remix if we hit a snag, but that’s not without effort either.
Admittedly, these days we’re all about the low prep. That’s better for the kind of squeezed scheduling we get playing with our busy friends. Luckily, there’s a wealth of low prep in every style imaginable. We used to do super detailed games, and heck, built databases to support some of them (super useful in a shared world with multiple campaigns and GMs) but now we like less work.