Courtney Campbell​ I’m having a very hard time following your argument/logic. Can you start from the top, please? I can clarify your questions from a few posts up.

1. My point re $$$ =/= engagement is just that. We don’t have AP cops ensuring that games on shelves are getting played.

I make no claims at all about indie game sales and play but I’d say exactly the same thing: there’s just no way to know. Anecdotes from this very thread, though, point at lots of unplayed copies of games in circulation. Same as trad games.

2. I have no idea what point you’re trying to make re # of plays per week. People are using online tools to play games? Yes? Or using logging tools to track plays or whatever?

I’m pretty sure # of plays of all kinds of games are radically underreported.

So back to point 1, and really my only thought about money spent: probably it’s proportional, you know? If say 50% of every game bought is getting played, and 80% of the market is trad games, then yeah, that’s a bigger piece of the Actual Play pie. I’m…not sure anyone here is arguing against that.

Which is why I’m asking you to restate whatever case you’re trying to make. Nobody is disagreeing as far as I can tell.

Other than your assertion that everyone who buys a game plays it. That’s ridiculous, and I think you’re probably the only person in this thread for whom that is true. I’m not sure why you’d argue otherwise or why you seem invested in a different answer.